Jul 25, 2006, 10:10 PM // 22:10
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#41
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Nil nisi malis terrori.
Join Date: Aug 2005
Profession: Mo/Me
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Quote:
Originally Posted by MistressYichi
no this is 2nd worse. Otyagh's Cry (spelling) was first
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Hahahah so true, I stand corrected!
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Jul 25, 2006, 10:10 PM // 22:10
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#42
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Desert Nomad
Join Date: Dec 2005
Location: around the corner and up the block
Guild: Hero
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lol shatter enchantment. gg for 55's like me then. messes me up tons! who cares! if you dont like 55's keep shatter enchantmetn on your skill bar!! best idea evar!
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Jul 25, 2006, 10:32 PM // 22:32
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#43
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Frost Gate Guardian
Join Date: Sep 2005
Location: San Diego
Guild: Absence of Evidence [AoE]
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Quote:
Originally Posted by Ira Blinks
2) ANet many times stated they want us to play team game. That means full ballanced groups should be required to go thru the area with rare drops. 55 monks or 55/ss groups dont really fall into ballanced group category.
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Anet says this, Anet says that. Stop posting your interpretations of what Anet says without posting direct quotes and links to the source. You have no clue what Anet says. Besides, a team can be 2 or more. So a 55/SS duo IS a team. A balanced group isn't necessary for a "team game" either.
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Jul 25, 2006, 10:38 PM // 22:38
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#44
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The Greatest
Join Date: Feb 2006
Profession: W/
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HB isnt only used by 55's and wammo's. HB is also used to counter degen. If someone hexes you with Conjure Phantasm, you'r going to use HB to counter it. Your countering -5 degen with say +7 regen, so your going to get +2 regen. You'll get to full health like this. But, since its gonna end when your at full health, you'll have to recast it, wasting another 10 energy. Now, tell me whats worse. Being mad at a wammo cuz you cant kill it, or completely ruining 2 skills.
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Jul 25, 2006, 10:44 PM // 22:44
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#45
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Wilds Pathfinder
Join Date: May 2005
Location: Pittsburgh
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Quote:
Originally Posted by Helll is for Heroes
and why 55hp monks? do they really damage your gaming experience that much? i thought not.
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Quite a bit, actually. All that farming flooding gold into the world inflating prices of everything well beyond what a casual player can attain.
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Jul 25, 2006, 10:50 PM // 22:50
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#46
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Lion's Arch Merchant
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This is one of the most illogical suggestions I've heard on this forum... And for the record, regen caps at 9 pips (degen at 10).
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Jul 25, 2006, 10:51 PM // 22:51
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#47
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Song of the Forsaken
Profession: E/
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Quote:
Originally Posted by Ira Blinks
2) ANet many times stated they want us to play team game. That means full ballanced groups should be required to go thru the area with rare drops. 55 monks or 55/ss groups dont really fall into ballanced group category.
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So how does this effect wammos?
Also, what about the solo Elementalist builds? I can farm most areas with my ele that a 55hp monk can without using these two skills. In fact, most professions can go solo without these two skills. Or what about the 605 monk build? Solo builds are everywhere. If ArenaNet didn't want us to go without a full group, why do they let us? Why not simply require a full group to enter a mission or exploreable area and leave the skills alone? Everytime there has been a skill change, or mob change, people find new builds and new areas. To think changing these two skills would even begin to stop farming is short sighted.
And what is a "ballanced group?" Would a group of 4 or 6 of the same profession count as a ballanced group? Couldn't a group of (insert any solo build) go into an area together, split off and farm basically solo?
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Jul 25, 2006, 11:06 PM // 23:06
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#48
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Uh uhhh... My 55 monk does not use any of these skills
But what's the problem anyway? Its all part of the game. Just like shattering enchantments... To me that looks like a horrible way to make a living, yet many players seem to enjoy it
Just live and let live.
Peace.
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Jul 25, 2006, 11:27 PM // 23:27
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#49
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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What about a W/Mes or a W/N they make great builds as well and maybe W/E for certian areas and as far as 55s are concerned they don't ruin the economy.It take time and depending on how good you are you can make money but it is boring and unglamorous.
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Jul 25, 2006, 11:33 PM // 23:33
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#50
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Krytan Explorer
Join Date: Oct 2005
Location: Canada Eh!
Guild: Test
Profession: Mo/E
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Man if they got rid of both those builds it would be the end of gaming until next expansion for me since that all I like to do and have left to do lol.
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Jul 25, 2006, 11:38 PM // 23:38
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#51
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Raged Out
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i hope your kidding man because 55's are for soloing and how does that hurt you? It doesnt and wammoas just plain suck so why are you complaining that they need nerfing? WOW
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Jul 25, 2006, 11:55 PM // 23:55
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#52
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Krytan Explorer
Join Date: Mar 2006
Guild: Hate The [Cape]
Profession: W/
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Why don't we just remove warriors and monks from the game in general?
/coughsighcough
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Jul 25, 2006, 11:59 PM // 23:59
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#53
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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Quote:
Originally Posted by sdrawkcab11
OMG 55's do not "pwn" random arenas i love to see 55, strip encahntments or interupt and they are dead in seconds. wammos are nerfed enough as it is.
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Calm down. I guess you just didn't understand the little joke.
But then again, how many people in RA actually do bring enchantment removal? Not too many o.o
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Jul 26, 2006, 12:16 AM // 00:16
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#54
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Mehtani Keys
Guild: The Extraordinary Revolution [ReVo]
Profession: P/W
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Quote:
Why don't we just remove warriors and monks from the game in general?
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That's like a massive server shutdown, think.
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Jul 26, 2006, 12:18 AM // 00:18
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#55
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Krytan Explorer
Join Date: Jul 2005
Location: Courtney PantsuLand
Guild: Death By Teazu [TEA]
Profession: W/Mo
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Dear god, more solutions to problems that don't exist. :]
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Jul 26, 2006, 12:27 AM // 00:27
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#56
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Wilds Pathfinder
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Mending warriors are great if they're on the other team.
If they're on your team then that's ok too, at least they are predictable.
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Jul 26, 2006, 12:34 AM // 00:34
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#57
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Well, 55 and paladins donr hurt me!
But if someone want to nerf the 55 just do it...
Protective Spirit For 5...19 seconds, target ally cannot lose more than 10% max Health 50...20 due to damage from a single attack or Spell.
Over kids... skill still working... for pvp and normal pve... but ataxes will take a better fed this night...
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Jul 26, 2006, 12:37 AM // 00:37
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#58
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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Ur trying to stop farming by nerfing the Warmo + 55 monk? Becouse its impossible to stop farming by nerfing skills and builds.
Look at it: Go the the Farming section, and look at the builds: Can you nerf en all so they cant farm without hurting the balanced PvE + PvP game ALOT?
Also, by doing that you will make Mending the Worst skill in game, with no use at all for anything. And a Warrior using mending dont even need nerfing.. they allmost need a buff >_>
~Shadow
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Jul 26, 2006, 12:41 AM // 00:41
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#59
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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You actually want Healing Breeze to be nerfed, simply becuase Wammos annoy you, while leaving skills like Apostasy untouched? Right.
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Jul 26, 2006, 12:43 AM // 00:43
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#60
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Frost Gate Guardian
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Quote:
Originally Posted by Praetor
Mending- 5 energy, 1 upkeep, 1 cast, 0 cd
+2-5 regen (0-15)
Mending ends when target ally has full health.
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I'm so glad you don't work in the skills division at Anet. Here's why:
Walk out of town, at full health, cast mending, it ends. Cast again, it ends. Cast again, it ends. IM AT FULL HEALTH!
Doh! I have to be dying to cast mending at which point it is useless!
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